| clearModel(bool defCameraAndLight=false) | FK::fk_AppWindow | |
| close(void) | FK::fk_AppWindow | |
| entry(fk_Model *model) | FK::fk_AppWindow | |
| entry(fk_Model &model) | FK::fk_AppWindow | |
| entry(fk_Model *model, fk_GuideObject *guide) | FK::fk_AppWindow | |
| entry(fk_Model &model, fk_GuideObject &guide) | FK::fk_AppWindow | |
| entry(fk_SpriteModel *model) | FK::fk_AppWindow | |
| entry(fk_SpriteModel &model) | FK::fk_AppWindow | |
| entry(fk_Performer *chara) | FK::fk_AppWindow | |
| entry(fk_Performer &chara) | FK::fk_AppWindow | |
| fk_AppWindow(void) | FK::fk_AppWindow | |
| fk_AppWindow(fk_AppWindow &parent) | FK::fk_AppWindow | |
| getCameraModel(void) | FK::fk_AppWindow | |
| getDefaultLightMaterial(void) | FK::fk_AppWindow | |
| getDefaultLightVec(void) | FK::fk_AppWindow | |
| getFogColor(void) const | FK::fk_AppWindow | |
| getFogDensity(void) const | FK::fk_AppWindow | |
| getFogLinearEnd(void) const | FK::fk_AppWindow | |
| getFogLinearStart(void) const | FK::fk_AppWindow | |
| getFogMode(void) const | FK::fk_AppWindow | |
| getKeyStatus(char keyChar, fk_Switch status, bool insideFlg=false) | FK::fk_AppWindow | |
| getKeyStatus(char keyChar, bool insideFlg=false) | FK::fk_AppWindow | |
| getKeyStatus(fk_Key key, fk_Switch status, bool insideFlag=true) | FK::fk_AppWindow | |
| getKeyStatus(fk_Key key, bool insideFlag=true) | FK::fk_AppWindow | |
| getMousePosition(void) | FK::fk_AppWindow | |
| getMouseStatus(fk_MouseButton buttonCode, fk_Switch status, bool insideFlag) | FK::fk_AppWindow | |
| getProjectPosition(double x, double y, fk_Plane &plane) | FK::fk_AppWindow | |
| getProjectPosition(double x, double y, double dist) | FK::fk_AppWindow | |
| getScene(void) | FK::fk_AppWindow | |
| getShadowAreaSize(void) | FK::fk_AppWindow | |
| getShadowBias(void) | FK::fk_AppWindow | |
| getShadowDistance(void) | FK::fk_AppWindow | |
| getShadowMode(void) | FK::fk_AppWindow | |
| getShadowResolution(void) | FK::fk_AppWindow | |
| getShadowVec(void) | FK::fk_AppWindow | |
| getShadowVisibility(void) | FK::fk_AppWindow | |
| getSpecialKeyStatus(fk_Key keyCode, fk_Switch status, bool insideFlg=false) | FK::fk_AppWindow | |
| getSpecialKeyStatus(fk_Key keyCode, bool insideFlg=false) | FK::fk_AppWindow | |
| getWindowPosition(fk_Vector &pos_3D) | FK::fk_AppWindow | |
| hideGuide(void) | FK::fk_AppWindow | |
| open(void) | FK::fk_AppWindow | |
| procMouseView(fk_Model *camera, double spinX, double spinY, bool lockSW) | FK::fk_AppWindow | |
| procMouseView(fk_Model &camera, double spinX, double spinY, bool lockSW) | FK::fk_AppWindow | |
| remove(fk_Model *model) | FK::fk_AppWindow | |
| remove(fk_Model &model) | FK::fk_AppWindow | |
| remove(fk_Model *model, fk_GuideObject *guide) | FK::fk_AppWindow | |
| remove(fk_Model &model, fk_GuideObject &guide) | FK::fk_AppWindow | |
| remove(fk_SpriteModel *model) | FK::fk_AppWindow | |
| remove(fk_SpriteModel &model) | FK::fk_AppWindow | |
| remove(fk_Performer *chara) | FK::fk_AppWindow | |
| remove(fk_Performer &chara) | FK::fk_AppWindow | |
| setBGColor(double r, double g, double b) | FK::fk_AppWindow | |
| setBGColor(const fk_Color &color) | FK::fk_AppWindow | |
| setCameraDefault(void) | FK::fk_AppWindow | |
| setCameraFocus(double x, double y, double z) | FK::fk_AppWindow | |
| setCameraFocus(const fk_Vector &pos) | FK::fk_AppWindow | |
| setCameraModel(fk_Model *model) | FK::fk_AppWindow | |
| setCameraModel(fk_Model &model) | FK::fk_AppWindow | |
| setCameraPos(double x, double y, double z) | FK::fk_AppWindow | |
| setCameraPos(const fk_Vector &pos) | FK::fk_AppWindow | |
| setCursorState(bool visible, bool center) | FK::fk_AppWindow | |
| setDefaultLightMaterial(const fk_Material &mat) | FK::fk_AppWindow | |
| setDefaultLightVec(const fk_Vector &v) | FK::fk_AppWindow | |
| setDefaultLightVec(double x, double y, double z) | FK::fk_AppWindow | |
| setFogColor(const fk_Color &col) | FK::fk_AppWindow | |
| setFogColor(float r, float g, float b, float a) | FK::fk_AppWindow | |
| setFogColor(double r, double g, double b, double a) | FK::fk_AppWindow | |
| setFogDensity(const double d) | FK::fk_AppWindow | |
| setFogLinearMap(const double S, const double E) | FK::fk_AppWindow | |
| setFogMode(const fk_FogMode mode) | FK::fk_AppWindow | |
| setFPS(int fps) | FK::fk_AppWindow | |
| setGuideNum(int num) | FK::fk_AppWindow | |
| setGuideScale(double scale) | FK::fk_AppWindow | |
| setInnerSize(int x, int y, int w, int h) | FK::fk_AppWindow | |
| setLightDefault(void) | FK::fk_AppWindow | |
| setScene(fk_Scene *scene, bool defCameraAndLight=false) | FK::fk_AppWindow | |
| setScene(fk_Scene &scene, bool defCameraAndLight=false) | FK::fk_AppWindow | |
| setSceneDefault(void) | FK::fk_AppWindow | |
| setShadowAreaSize(double size) | FK::fk_AppWindow | |
| setShadowBias(double bias) | FK::fk_AppWindow | |
| setShadowDistance(double distance) | FK::fk_AppWindow | |
| setShadowMode(fk_ShadowMode mode) | FK::fk_AppWindow | |
| setShadowResolution(int resolution) | FK::fk_AppWindow | |
| setShadowVec(const fk_Vector &v) | FK::fk_AppWindow | |
| setShadowVec(double x, double y, double z) | FK::fk_AppWindow | |
| setShadowVisibility(double value) | FK::fk_AppWindow | |
| setSize(int w, int h) | FK::fk_AppWindow | |
| setTrackBallMode(bool mode) | FK::fk_AppWindow | |
| setWindowName(const std::string &name) | FK::fk_AppWindow | |
| showGuide(fk_Guide mode=fk_Guide::AXIS_X|fk_Guide::AXIS_Y|fk_Guide::AXIS_Z|fk_Guide::GRID_XZ) | FK::fk_AppWindow | |
| snapImage(std::string fileName, fk_ImageType format=fk_ImageType::BMP, fk_SnapProcMode mode=fk_SnapProcMode::FRONT) | FK::fk_AppWindow | |
| snapImage(fk_Image *image, fk_SnapProcMode mode=fk_SnapProcMode::FRONT) | FK::fk_AppWindow | |
| toFullscreen(void) | FK::fk_AppWindow | |
| toWindow(void) | FK::fk_AppWindow | |
| update(bool forceFlag=false) | FK::fk_AppWindow | |
| ~fk_AppWindow(void) | FK::fk_AppWindow | |