FineKernelToolKit 4.2.13
読み取り中…
検索中…
一致する文字列を見つけられません
FK::fk_AppWindow メンバ一覧

継承メンバを含む FK::fk_AppWindow の全メンバ一覧です。

clearModel(bool defCameraAndLight=false)FK::fk_AppWindow
close(void)FK::fk_AppWindow
entry(fk_Model *model)FK::fk_AppWindow
entry(fk_Model &model)FK::fk_AppWindow
entry(fk_Model *model, fk_GuideObject *guide)FK::fk_AppWindow
entry(fk_Model &model, fk_GuideObject &guide)FK::fk_AppWindow
entry(fk_SpriteModel *model)FK::fk_AppWindow
entry(fk_SpriteModel &model)FK::fk_AppWindow
entry(fk_Performer *chara)FK::fk_AppWindow
entry(fk_Performer &chara)FK::fk_AppWindow
fk_AppWindow(void)FK::fk_AppWindow
fk_AppWindow(fk_AppWindow &parent)FK::fk_AppWindow
getCameraModel(void)FK::fk_AppWindow
getDefaultLightMaterial(void)FK::fk_AppWindow
getDefaultLightVec(void)FK::fk_AppWindow
getFogColor(void) constFK::fk_AppWindow
getFogDensity(void) constFK::fk_AppWindow
getFogLinearEnd(void) constFK::fk_AppWindow
getFogLinearStart(void) constFK::fk_AppWindow
getFogMode(void) constFK::fk_AppWindow
getKeyStatus(char keyChar, fk_Switch status, bool insideFlg=false)FK::fk_AppWindow
getKeyStatus(char keyChar, bool insideFlg=false)FK::fk_AppWindow
getKeyStatus(fk_Key key, fk_Switch status, bool insideFlag=true)FK::fk_AppWindow
getKeyStatus(fk_Key key, bool insideFlag=true)FK::fk_AppWindow
getMousePosition(void)FK::fk_AppWindow
getMouseStatus(fk_MouseButton buttonCode, fk_Switch status, bool insideFlag)FK::fk_AppWindow
getProjectPosition(double x, double y, fk_Plane &plane)FK::fk_AppWindow
getProjectPosition(double x, double y, double dist)FK::fk_AppWindow
getScene(void)FK::fk_AppWindow
getShadowAreaSize(void)FK::fk_AppWindow
getShadowBias(void)FK::fk_AppWindow
getShadowDistance(void)FK::fk_AppWindow
getShadowMode(void)FK::fk_AppWindow
getShadowResolution(void)FK::fk_AppWindow
getShadowVec(void)FK::fk_AppWindow
getShadowVisibility(void)FK::fk_AppWindow
getSpecialKeyStatus(fk_Key keyCode, fk_Switch status, bool insideFlg=false)FK::fk_AppWindow
getSpecialKeyStatus(fk_Key keyCode, bool insideFlg=false)FK::fk_AppWindow
getWindowPosition(fk_Vector &pos_3D)FK::fk_AppWindow
hideGuide(void)FK::fk_AppWindow
open(void)FK::fk_AppWindow
procMouseView(fk_Model *camera, double spinX, double spinY, bool lockSW)FK::fk_AppWindow
procMouseView(fk_Model &camera, double spinX, double spinY, bool lockSW)FK::fk_AppWindow
remove(fk_Model *model)FK::fk_AppWindow
remove(fk_Model &model)FK::fk_AppWindow
remove(fk_Model *model, fk_GuideObject *guide)FK::fk_AppWindow
remove(fk_Model &model, fk_GuideObject &guide)FK::fk_AppWindow
remove(fk_SpriteModel *model)FK::fk_AppWindow
remove(fk_SpriteModel &model)FK::fk_AppWindow
remove(fk_Performer *chara)FK::fk_AppWindow
remove(fk_Performer &chara)FK::fk_AppWindow
setBGColor(double r, double g, double b)FK::fk_AppWindow
setBGColor(const fk_Color &color)FK::fk_AppWindow
setCameraDefault(void)FK::fk_AppWindow
setCameraFocus(double x, double y, double z)FK::fk_AppWindow
setCameraFocus(const fk_Vector &pos)FK::fk_AppWindow
setCameraModel(fk_Model *model)FK::fk_AppWindow
setCameraModel(fk_Model &model)FK::fk_AppWindow
setCameraPos(double x, double y, double z)FK::fk_AppWindow
setCameraPos(const fk_Vector &pos)FK::fk_AppWindow
setCursorState(bool visible, bool center)FK::fk_AppWindow
setDefaultLightMaterial(const fk_Material &mat)FK::fk_AppWindow
setDefaultLightVec(const fk_Vector &v)FK::fk_AppWindow
setDefaultLightVec(double x, double y, double z)FK::fk_AppWindow
setFogColor(const fk_Color &col)FK::fk_AppWindow
setFogColor(float r, float g, float b, float a)FK::fk_AppWindow
setFogColor(double r, double g, double b, double a)FK::fk_AppWindow
setFogDensity(const double d)FK::fk_AppWindow
setFogLinearMap(const double S, const double E)FK::fk_AppWindow
setFogMode(const fk_FogMode mode)FK::fk_AppWindow
setFPS(int fps)FK::fk_AppWindow
setGuideNum(int num)FK::fk_AppWindow
setGuideScale(double scale)FK::fk_AppWindow
setInnerSize(int x, int y, int w, int h)FK::fk_AppWindow
setLightDefault(void)FK::fk_AppWindow
setScene(fk_Scene *scene, bool defCameraAndLight=false)FK::fk_AppWindow
setScene(fk_Scene &scene, bool defCameraAndLight=false)FK::fk_AppWindow
setSceneDefault(void)FK::fk_AppWindow
setShadowAreaSize(double size)FK::fk_AppWindow
setShadowBias(double bias)FK::fk_AppWindow
setShadowDistance(double distance)FK::fk_AppWindow
setShadowMode(fk_ShadowMode mode)FK::fk_AppWindow
setShadowResolution(int resolution)FK::fk_AppWindow
setShadowVec(const fk_Vector &v)FK::fk_AppWindow
setShadowVec(double x, double y, double z)FK::fk_AppWindow
setShadowVisibility(double value)FK::fk_AppWindow
setSize(int w, int h)FK::fk_AppWindow
setTrackBallMode(bool mode)FK::fk_AppWindow
setWindowName(const std::string &name)FK::fk_AppWindow
showGuide(fk_Guide mode=fk_Guide::AXIS_X|fk_Guide::AXIS_Y|fk_Guide::AXIS_Z|fk_Guide::GRID_XZ)FK::fk_AppWindow
snapImage(std::string fileName, fk_ImageType format=fk_ImageType::BMP, fk_SnapProcMode mode=fk_SnapProcMode::FRONT)FK::fk_AppWindow
snapImage(fk_Image *image, fk_SnapProcMode mode=fk_SnapProcMode::FRONT)FK::fk_AppWindow
toFullscreen(void)FK::fk_AppWindow
toWindow(void)FK::fk_AppWindow
update(bool forceFlag=false)FK::fk_AppWindow
~fk_AppWindow(void)FK::fk_AppWindow