clearModel(bool defCameraAndLight=false) | FK::fk_AppWindow | |
close(void) | FK::fk_AppWindow | |
entry(fk_Model *model) | FK::fk_AppWindow | |
entry(fk_Model &model) | FK::fk_AppWindow | |
entry(fk_Model *model, fk_GuideObject *guide) | FK::fk_AppWindow | |
entry(fk_Model &model, fk_GuideObject &guide) | FK::fk_AppWindow | |
entry(fk_SpriteModel *model) | FK::fk_AppWindow | |
entry(fk_SpriteModel &model) | FK::fk_AppWindow | |
entry(fk_Performer *chara) | FK::fk_AppWindow | |
entry(fk_Performer &chara) | FK::fk_AppWindow | |
fk_AppWindow(void) | FK::fk_AppWindow | |
fk_AppWindow(fk_AppWindow &parent) | FK::fk_AppWindow | |
getCameraModel(void) | FK::fk_AppWindow | |
getDefaultLightMaterial(void) | FK::fk_AppWindow | |
getDefaultLightVec(void) | FK::fk_AppWindow | |
getFogColor(void) const | FK::fk_AppWindow | |
getFogDensity(void) const | FK::fk_AppWindow | |
getFogLinearEnd(void) const | FK::fk_AppWindow | |
getFogLinearStart(void) const | FK::fk_AppWindow | |
getFogMode(void) const | FK::fk_AppWindow | |
getKeyStatus(char keyChar, fk_Switch status, bool insideFlg=false) | FK::fk_AppWindow | |
getKeyStatus(char keyChar, bool insideFlg=false) | FK::fk_AppWindow | |
getKeyStatus(fk_Key key, fk_Switch status, bool insideFlag=true) | FK::fk_AppWindow | |
getKeyStatus(fk_Key key, bool insideFlag=true) | FK::fk_AppWindow | |
getMousePosition(void) | FK::fk_AppWindow | |
getMouseStatus(fk_MouseButton buttonCode, fk_Switch status, bool insideFlag) | FK::fk_AppWindow | |
getProjectPosition(double x, double y, fk_Plane &plane) | FK::fk_AppWindow | |
getProjectPosition(double x, double y, double dist) | FK::fk_AppWindow | |
getScene(void) | FK::fk_AppWindow | |
getShadowAreaSize(void) | FK::fk_AppWindow | |
getShadowBias(void) | FK::fk_AppWindow | |
getShadowDistance(void) | FK::fk_AppWindow | |
getShadowMode(void) | FK::fk_AppWindow | |
getShadowResolution(void) | FK::fk_AppWindow | |
getShadowVec(void) | FK::fk_AppWindow | |
getShadowVisibility(void) | FK::fk_AppWindow | |
getSpecialKeyStatus(fk_Key keyCode, fk_Switch status, bool insideFlg=false) | FK::fk_AppWindow | |
getSpecialKeyStatus(fk_Key keyCode, bool insideFlg=false) | FK::fk_AppWindow | |
getWindowPosition(fk_Vector &pos_3D) | FK::fk_AppWindow | |
hideGuide(void) | FK::fk_AppWindow | |
open(void) | FK::fk_AppWindow | |
procMouseView(fk_Model *camera, double spinX, double spinY, bool lockSW) | FK::fk_AppWindow | |
procMouseView(fk_Model &camera, double spinX, double spinY, bool lockSW) | FK::fk_AppWindow | |
remove(fk_Model *model) | FK::fk_AppWindow | |
remove(fk_Model &model) | FK::fk_AppWindow | |
remove(fk_Model *model, fk_GuideObject *guide) | FK::fk_AppWindow | |
remove(fk_Model &model, fk_GuideObject &guide) | FK::fk_AppWindow | |
remove(fk_SpriteModel *model) | FK::fk_AppWindow | |
remove(fk_SpriteModel &model) | FK::fk_AppWindow | |
remove(fk_Performer *chara) | FK::fk_AppWindow | |
remove(fk_Performer &chara) | FK::fk_AppWindow | |
setBGColor(double r, double g, double b) | FK::fk_AppWindow | |
setBGColor(const fk_Color &color) | FK::fk_AppWindow | |
setCameraDefault(void) | FK::fk_AppWindow | |
setCameraFocus(double x, double y, double z) | FK::fk_AppWindow | |
setCameraFocus(const fk_Vector &pos) | FK::fk_AppWindow | |
setCameraModel(fk_Model *model) | FK::fk_AppWindow | |
setCameraModel(fk_Model &model) | FK::fk_AppWindow | |
setCameraPos(double x, double y, double z) | FK::fk_AppWindow | |
setCameraPos(const fk_Vector &pos) | FK::fk_AppWindow | |
setCursorState(bool visible, bool center) | FK::fk_AppWindow | |
setDefaultLightMaterial(const fk_Material &mat) | FK::fk_AppWindow | |
setDefaultLightVec(const fk_Vector &v) | FK::fk_AppWindow | |
setDefaultLightVec(double x, double y, double z) | FK::fk_AppWindow | |
setFogColor(const fk_Color &col) | FK::fk_AppWindow | |
setFogColor(float r, float g, float b, float a) | FK::fk_AppWindow | |
setFogColor(double r, double g, double b, double a) | FK::fk_AppWindow | |
setFogDensity(const double d) | FK::fk_AppWindow | |
setFogLinearMap(const double S, const double E) | FK::fk_AppWindow | |
setFogMode(const fk_FogMode mode) | FK::fk_AppWindow | |
setFPS(int fps) | FK::fk_AppWindow | |
setGuideNum(int num) | FK::fk_AppWindow | |
setGuideScale(double scale) | FK::fk_AppWindow | |
setInnerSize(int x, int y, int w, int h) | FK::fk_AppWindow | |
setLightDefault(void) | FK::fk_AppWindow | |
setScene(fk_Scene *scene, bool defCameraAndLight=false) | FK::fk_AppWindow | |
setScene(fk_Scene &scene, bool defCameraAndLight=false) | FK::fk_AppWindow | |
setSceneDefault(void) | FK::fk_AppWindow | |
setShadowAreaSize(double size) | FK::fk_AppWindow | |
setShadowBias(double bias) | FK::fk_AppWindow | |
setShadowDistance(double distance) | FK::fk_AppWindow | |
setShadowMode(fk_ShadowMode mode) | FK::fk_AppWindow | |
setShadowResolution(int resolution) | FK::fk_AppWindow | |
setShadowVec(const fk_Vector &v) | FK::fk_AppWindow | |
setShadowVec(double x, double y, double z) | FK::fk_AppWindow | |
setShadowVisibility(double value) | FK::fk_AppWindow | |
setSize(int w, int h) | FK::fk_AppWindow | |
setTrackBallMode(bool mode) | FK::fk_AppWindow | |
setWindowName(const std::string &name) | FK::fk_AppWindow | |
showGuide(fk_Guide mode=fk_Guide::AXIS_X|fk_Guide::AXIS_Y|fk_Guide::AXIS_Z|fk_Guide::GRID_XZ) | FK::fk_AppWindow | |
snapImage(std::string fileName, fk_ImageType format=fk_ImageType::BMP, fk_SnapProcMode mode=fk_SnapProcMode::FRONT) | FK::fk_AppWindow | |
snapImage(fk_Image *image, fk_SnapProcMode mode=fk_SnapProcMode::FRONT) | FK::fk_AppWindow | |
toFullscreen(void) | FK::fk_AppWindow | |
toWindow(void) | FK::fk_AppWindow | |
update(bool forceFlag=false) | FK::fk_AppWindow | |
~fk_AppWindow(void) | FK::fk_AppWindow | |